

- Mortal kombat trilogy game install#
- Mortal kombat trilogy game driver#
- Mortal kombat trilogy game windows#
Mortal kombat trilogy game windows#
With regards to the Windows version, the game crashes on Windows XP and later. A fix was suggested here and it's easy to compile your own version: Also, if you use OpenGL you'll need a version of Dosbox that fixes support for more than 256 colours or you'll likely run into issues.
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This might not be much of a problem on 120Hz monitors. If you want the game to be more or less completely smooth, you'll need to running at a resolution using that odd refresh rate I mentioned earlier or they'll likely be some juddering still. At offset C90D2 there should be a five byte sequence that is as follows: E8 A6 03 00 00. Open the MKtril.exe file in your hex editor of choice.
Mortal kombat trilogy game driver#
Trying to set the rate above 120 don't work.Ģ) Use the modified UniVBE driver produced by Rob Muller many years ago (attached, see included readme).ģ) (My personal favourite) Stop UniVBE from ever running and loading its driver. It will still be a little choppy because 60 is less than 62.46, but it's more acceptable. Half of 120 is of course 60, and the effect in DOSBox is indeed to cause the game to run at 60fps. This option is meant to set the framerate for low res modes at 120fps, while the default value seems to be 60. There are a few options to remedy this:ġ) From the game's directory run "uvconfig.exe -e120". While Univbe is able to create a driver for DOSBox's emulated graphics hardware, for some reason loading this driver seems to cut the frame rate in half. A limitation I've found with JoyToKey is that it doesn't seem to like too many keypresses at the same time, making unlocking Chameleon pretty much impossible, and making Sub Zero's ground slide tricky (you kind of have to hit the buttons rapidly in sequence, one after the other, rather than all at the same time).Ī noticeable problem with the game is that Univbe is bound to the executable. The best solution is to either map the pad to keys using DOSBox's mapper, or use something like JoyToKey. Joystick support appears completely broken. I wonder whether there was a typo in the game's code, as that value is very odd.

Whether running the DOS version in DOSBox, or the Windows version, it's probably best to create a custom resolution at this rate. I haven't been able nail the precise refresh rate, but it's somewhere around 62.46Hz (I'm running at 62.461). The game runs at a very odd framerate, and this is true of both the DOS and Windows versions. I hope no-one minds, but there are a couple of things about the Windows version too.
Mortal kombat trilogy game install#
Just leaving this here as a record of my observations about getting this game running perfectly in DOSBox in case it's of use to anyone, especially if they want to install from disc rather than using the patched version.
